But net472 compilation says I also need to set `ProduceReferenceAssembly` to true. NET472, net6, net8 class library project and I enabled logging to see if it is doing anything. My understanding of build acceleration is that it moves some of the previous MSBuild work directly into VS and that is fine as well. I have been using SDK-projects for years on my class library projects targeting. When I read about build acceleration it ultimately talks about enabling the `AccelerateBuildsInVisualStudio` property (previously only available with. I’m baffled with the newer terminology being used in regards to the build acceleration documentation and I cannot be the only one struggling with this. We appreciate your input and look forward to continuously improving Visual Studio with your valuable insights. Alternatively, feel free to leave your comments below. We encourage you to provide feedback with us via Developer Community : report any bugs or issues via Report-a-Problem and share your suggestions. Your feedback is crucial in helping us enhance the product and meet your expectations. We believe these performance enhancements will significantly improve your development experience, making it more efficient and enjoyable. The actual extent of improvement you experience will depend on the specific characteristics of your project and its modifications. Specifically, the fewer the projects that have been modified in comparison to the total projects in the solution, the greater the improvement. However, the actual improvement depends on the state of projects when the build begins. In our internal testing with in-house solutions, we noticed up to a 50% improvement in incremental build times. This builds on the success introduced in 17.5 for SDK-style projects, reducing incremental build times significantly. To enable, set an msbuild project property as follows: NET Framework 4.8 or lower) providing a substantial impact on build times. Visual Studio 17.8 extends Build Acceleration to managed applications targeting the non-SDK style projects (e.g. This optimization helps you get productive sooner.īuild Acceleration for Non-SDK style. In 17.8, we’ve restructured the reading from cache, such that the most critical information, including colorization and the highlighting of selected references, are computed first. We have always cached IntelliSense state for an opened file. We’ve made improvements to the speed with which IntelliSense and colorization become available after opening a previously opened C++ file. Optimized IntelliSense for C++ Unreal Engine In our testing, these optimizations delivered a remarkable 20% speed improvement for Unreal Editor projects. Additionally, we’ve optimized the PDB loading process for Windows applications, reducing the time required to load a PDB once it’s located. The improvements seen by any given project depends on the number of files with breakpoints, the number of DLLs with symbols, etc. We’ve substantially enhanced F5 performance for native projects by optimizing how breakpoints get set up. Fewer heap allocations mean less work for the garbage collector, which results in improved responsiveness. To open the solution and get Razor intellisense ready, we allocate about 1.4GB less memory. We tested the OrchardCore solution, and the results are impressive. We achieved this by significantly reducing memory allocations during cross-process communications between Visual Studio and Roslyn. Solutions using Razor and Blazor will experience better responsiveness. Download Visual Studio 2022 Improved Razor/Blazor Responsiveness
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